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<title>adriendebos's CGPortoflio Gallery</title>
<link>http://adriendebos.cgsociety.org/gallery/</link>
<description>adriendebos's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>R'Zalka</title>
	<link>http://adriendebos.cgsociety.org/gallery/638521</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/200816/200816_1212476712_small.jpg"><br><br>This is my entry of Dominance War 3 that managed to win the third place of the 3D category. <br />
The mermaid, fish and harpoon have a total budget of 9000 triangles and share a 2048 texture map (diffuse, normal, specular, emissive and transparency).<br />
The Normal map was baked with 3DSMax, using the High res model made in ZBrush3. The base colors for the diffuse map were made in Zbrush then refined in Photoshop. I then used a simple 3 spots lightning and the default Max renderer.<br />
I hope you like it and your comments are very welcome!]]>
	</description>
	<pubDate>Tue, 03 Jun 2008 07:05:17 +0000</pubDate>
	</item>
	<item>
	<title>R'Zalka Winning Pose</title>
	<link>http://adriendebos.cgsociety.org/gallery/633307</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/200816/200816_1211220588_small.jpg"><br><br>April 2008<br />
This is the final render that I did for my Dominance War 3 entry.<br />
The mermaid, fish and harpoon have a total budget of 9000 triangles and share a 2048 texture map (diffuse, normal, specular, emissive and transparency).<br />
The Normal map was baked with Max's RTT, using the High res model made in ZBrush3. The base colors for the diffuse map were made in Zbrush then refined in Photoshop. I then used a simple 3 spots lightning and the default Max renderer.<br />
<br />
WIP Thread: http://www.3dvf.com/forum/3dvf/Dominance-War-III-Frogs-Attack/Participants/adrien-zalka-debos-sujet_68_1.htm]]>
	</description>
	<pubDate>Mon, 19 May 2008 18:09:55 +0000</pubDate>
	</item>
	<item>
	<title>R'Zalka Beauty render</title>
	<link>http://adriendebos.cgsociety.org/gallery/633331</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/200816/200816_1211222935_small.jpg"><br><br>April 2008<br />
This is the beauty render that I did for my Dominance War 3 entry.<br />
The mermaid, fish and harpoon have a total budget of 9000 triangles and share a 2048 texture map (diffuse, normal, specular, emissive and transparency).<br />
The Normal map was baked with Max's RTT, using the High res model made in ZBrush3. The base colors for the diffuse map were made in Zbrush then refined in Photoshop. I then used the default Max renderer and made some final adjustments in Photoshop.<br />
<br />
WIP Thread: http://www.3dvf.com/forum/3dvf/Dominance-War-III-Frogs-Attack/Participants/adrien-zalka-debos-sujet_68_1.htm]]>
	</description>
	<pubDate>Mon, 19 May 2008 18:49:00 +0000</pubDate>
	</item>
	<item>
	<title>R'Zalka High Res sculpt</title>
	<link>http://adriendebos.cgsociety.org/gallery/633332</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/200816/200816_1211222970_small.jpg"><br><br>April 2008<br />
This is the first version of the high res model of my character for Dominance war 3. Her name is R'Zalka, and she's a mermaid from the abysses. Sculpt made in Zbursh 3.1. <br />
<br />
ZMaterial kindly from Adam Lewis' material pack.<br />
<br />
WIP Thread: http://www.3dvf.com/forum/3dvf/Dominance-War-III-Frogs-Attack/Participants/adrien-zalka-debos-sujet_68_1.htm]]>
	</description>
	<pubDate>Mon, 19 May 2008 18:49:35 +0000</pubDate>
	</item>
	<item>
	<title>R'Zalka Construction Shot</title>
	<link>http://adriendebos.cgsociety.org/gallery/633506</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/200816/200816_1211264979_small.jpg"><br><br>April 2008<br />
This is the construction shot of my Dominance War III entry, showing the wireframes and high res models sculpted in Zbrush. ]]>
	</description>
	<pubDate>Tue, 20 May 2008 06:29:57 +0000</pubDate>
	</item>
	<item>
	<title>R'Zalka Textures</title>
	<link>http://adriendebos.cgsociety.org/gallery/633509</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/200816/200816_1211265730_small.jpg"><br><br>April 2008<br />
Those are the maps I used for my Dominance War III entry. The Normal map was generated in Max with the Render to Texture. The base color of the diffuse map was made in Zbrush with Polypainting, then baked on the low res Uvs in Max with RTT. I also baked a slight occlusion map in my diffuse.]]>
	</description>
	<pubDate>Tue, 20 May 2008 06:42:16 +0000</pubDate>
	</item>
	<item>
	<title>R'Zalka Concept</title>
	<link>http://adriendebos.cgsociety.org/gallery/633510</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/200816/200816_1211265902_small.jpg"><br><br>April 2008<br />
This is my concept sheet for my Dominance war III entry. I used Zbrush Zspheres to create a draft version of the character, then painted over it in Photoshop.]]>
	</description>
	<pubDate>Tue, 20 May 2008 06:45:13 +0000</pubDate>
	</item>
	<item>
	<title>William H Macy</title>
	<link>http://adriendebos.cgsociety.org/gallery/633334</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/200816/200816_1211223094_small.jpg"><br><br>June 2007<br />
This was my entry for the celebrity likeness contest on SubdivisionModeling forums. This was sculpt in Zbrush 3.0, the basemesh was made in Maya, then retopologised in Topogun3D.<br />
WIP Thread: http://www.subdivisionmodeling.com/forums/showthread.php?t=3072]]>
	</description>
	<pubDate>Mon, 19 May 2008 18:51:40 +0000</pubDate>
	</item>
	<item>
	<title>Marcus the pimp</title>
	<link>http://adriendebos.cgsociety.org/gallery/633388</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/200816/200816_1211231801_small.jpg"><br><br>May 2006<br />
Marcus was a character I created for a small GTA-like challenge. Low res modeled in Maya, High res made in Zbrush, textures in Photoshop based on photo references.]]>
	</description>
	<pubDate>Mon, 19 May 2008 21:16:46 +0000</pubDate>
	</item>
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