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Adrien Debos
adriendebos



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Vancouver, Canada

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November 2005

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2 April 2009

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R'Zalka Textures
3ds max, Photoshop, ZBrush
May 2008


   
April 2008
Those are the maps I used for my Dominance War III entry. The Normal map was generated in Max with the Render to Texture. The base color of the diffuse map was made in Zbrush with Polypainting, then baked on the low res Uvs in Max with RTT. I also baked a slight occlusion map in my diffuse.

 
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